UX Crunch Meets: Depop



A London UX meetup held at the offices of a leading retail platform. Learn about the challenges of designing for a peer-to-peer social shopping app.
Thursday, 27th June 2019. 18:00 – 21:00. Depop, 7 Curtain Rd, Hackney, London EC2A 3LT.

Depop is the new way to shop. It is a peer-to-peer social shopping app where the world’s creatives come to buy, sell and discover the most inspiring and unique things.

Make no mistake, Depop is the platform that is shaping current youth culture in the UK, from accessible streetwear to high-end designer fashion, Depop has connected it all and in doing so, created the next generation of influencers, designers and collectors. But how?

With a focus on design and data, product thinking and the feedback gap, we sit down for another fantastic evening of theoretical insight, case studies, discussions with Depop!

 

Featuring;

 


Ticket only event

Please make sure you purchased a ticket to secure your place! Price includes entry to the event, plus drinks (Beers, Wines, Soft Drinks) and Pizza!

Price includes entry to the event, plus drinks (Beers, Wines, Soft Drinks) and Pizza. Tickets are non refundable as we have limited seating and have to purchase the correct amount of drink and pizza.
 

The UX Crunch

The UX Crunch‘ has quickly grown to become Europe’s leading UX event. We are revolutionising the way digital specialists network and improve their knowledge of the field. We host a range of monthly events in collaboration with leading companies in the UK, showcasing case studies and knowledge. Each event is totally different, and collaboration is the key to our success. We are always looking for new partners, so please get in touch for more information on how to get involved.
To find out more about what The UX Crunch is, click here. You can also join our meetup group.
 

The Event

Depop
#11 Fastest Growing Startup 2018 – The Sunday Times Tech Track 100

Welcome to Depop. We are the social marketplace where over 13M people come to buy, sell and discover unique items. Our mission is to empower creative minds by making our platform the place for the most vibrant communities in the world.

With headquarters in London, spaces in New York and LA, we have a team of more than 100 people dedicated to enhancing and developing the Depop experience for our global communities. And we’re just getting started.

Join us for this UX Crunch Meets Depop. Join us for this UX Crunch Meets Depop. With top quality content, there is a lot to get through and so we have a tight schedule; doors are opening at 6.00pm and talks starting at 6.30pm sharp. Please arrive on time to avoid missing the first talk.
 

Talks & Discussion Points

Bethany Hall – Product Designer
Bethany is predominantly focused on designing for fashion e-commerce. Having spent two years at net-a-porter in design & development, at Depop she currently designs for the Buyer experience. Bethany also co-founded and designed an app in her free time which will be released this year.

Talk: Design with Data
Designing and developing a better feature with Data Scientist in your team: ML and Design

Chrystal King – Product Designer
Chrystals core focus at Depop is to enhance the lives of sellers. In the past, she shaped products at Boiler Room, LifeWorks & early stage startups.

Talk: The feedback gap.
Design is not just for designers

Marco Fabbri – Junior Product Designer
After graduating in Digital Experience Design at Hyper Island, Marco started his career at Depop as Junior Product Designer while having the opportunity to deep dive into product development and HCI theories. His background includes editorial and exhibition design.

Talk: How we’ve improved our process
The mindset behind product thinking.

Max Fumagalli – Head of Design
Member of the Depop founding team with 20 years experience as a Lead Designer and Art Director. Max is a highly experienced results-oriented Design Leader with demonstrated ability to build, grow, and motivate teams of design professionals. With a proven ability to translate user needs and business strategies into engaging experiences Max has worked in different fields from printing to book production, industrial design and design development itself.
 


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